Healthy Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Utility Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Snapload Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Powerful Attraction
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Restorative Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Time Dilation
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Benevolent Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Empowered Finish
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Proximity Ward
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Bulwark Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
One-Two Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Explosive Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Source: Requires Guardian Rank 7: Threats and Surges
Global Rarity:
80.284%
Adjusted Rarity:
207.9%
Reaper
Source: Requires Guardian Rank 6: Vendor Challenges
Global Rarity:
80.651%
Adjusted Rarity:
208.9%
Distribution
Source: Requires Guardian Rank 5
Global Rarity:
81.059%
Adjusted Rarity:
209.9%
Outreach
Source: Requires Guardian Rank 5
Global Rarity:
81.059%
Adjusted Rarity:
209.9%
Bomber
Source: Requires Guardian Rank 5
Global Rarity:
81.059%
Adjusted Rarity:
209.9%
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.