Knockout Punch

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
11,475

Global Rarity:
0.023%

Adjusted Rarity:
0.1%

Aerial Snap Kick

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
24,716

Global Rarity:
0.049%

Adjusted Rarity:
0.1%

Set and Spike

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
26,054

Global Rarity:
0.052%

Adjusted Rarity:
0.1%

Energy Overload

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
27,816

Global Rarity:
0.055%

Adjusted Rarity:
0.1%

I Am the Boss Now

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
31,553

Global Rarity:
0.063%

Adjusted Rarity:
0.1%

Happy Trails

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
31,618

Global Rarity:
0.063%

Adjusted Rarity:
0.1%

One-Inch Punch

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
33,760

Global Rarity:
0.067%

Adjusted Rarity:
0.2%

Overhead Heel Crush

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
34,130

Global Rarity:
0.068%

Adjusted Rarity:
0.2%

Grand Slam

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
34,279

Global Rarity:
0.068%

Adjusted Rarity:
0.2%

Shuffle and Scat

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
34,888

Global Rarity:
0.069%

Adjusted Rarity:
0.2%

Clock Cleaner

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
50,196

Global Rarity:
0.100%

Adjusted Rarity:
0.2%

This… Is… TRIALS!

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
50,464

Global Rarity:
0.100%

Adjusted Rarity:
0.2%

Perfect Ten

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
54,439

Global Rarity:
0.108%

Adjusted Rarity:
0.3%

Flash Kick

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
71,690

Global Rarity:
0.142%

Adjusted Rarity:
0.3%

Gladiator's Bladerush

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.161%

Adjusted Rarity:
0.4%

Iron Severance

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.171%

Adjusted Rarity:
0.4%

Fist of Fury

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.197%

Adjusted Rarity:
0.5%

Savage Haymaker

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.224%

Adjusted Rarity:
0.5%

Whirlwind

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.343%

Adjusted Rarity:
0.8%

Golden Age Dropkick

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.398%

Adjusted Rarity:
0.9%

The Kellbreaker

[Finisher] : Finish critically wounded combatants with a skull-smashing head butt.

Global Rarity:
3.196%

Adjusted Rarity:
7.6%

Valkyrian Impaler

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.324%

Adjusted Rarity:
7.9%

Security Breach

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.512%

Adjusted Rarity:
8.3%

Shield Slam

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.727%

Adjusted Rarity:
8.8%

Belgian Flying Kick

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.905%

Adjusted Rarity:
9.2%

Silencing Shot

[Finisher] : Finish critically wounded combatants.

Global Rarity:
4.246%

Adjusted Rarity:
10.0%

Revolution Blade

[Finisher] : Finish critically wounded combatants.

Global Rarity:
4.543%

Adjusted Rarity:
10.7%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.13% of the global guardian population.
Global analytics are provided within an hour of real-time.