Understood Ending
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
80
Global Rarity:
0.000%
Adjusted Rarity:
0.0%
Shotput Through The Heart
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
446
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Crossfaded
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
686
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Dink Fast
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
812
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Splashy Surprise
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
1,126
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Spare Bowl
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
1,236
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Completely Trashed
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
1,430
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Cooked
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
1,827
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Beam of Light
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
1,939
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Gyroscopic Force
Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
2,174
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Armaments Deployed
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
2,407
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Green Thump
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
2,784
Global Rarity:
0.004%
Adjusted Rarity:
0.0%
Stone-Cold Smash
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
3,305
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Served
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
3,565
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Rain of Arrows
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
3,658
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Improvised Hammer
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
4,456
Global Rarity:
0.006%
Adjusted Rarity:
0.0%
Colony Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
4,934
Global Rarity:
0.007%
Adjusted Rarity:
0.0%
Bashing Pumpkins
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
5,533
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Power Pitch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
5,684
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Chill Out
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
6,016
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Cartwheel Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
6,142
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Force Damage
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
6,304
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Paracausal Pitch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
6,801
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
Fatal Uppercut
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
6,932
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
No Ammo? No Problem
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
7,060
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
Instinctive Archery
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
7,386
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
Bigby's Fist
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
7,543
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
Riot Control
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
8,138
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
Snow Throw
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
8,841
Global Rarity:
0.012%
Adjusted Rarity:
0.0%
Rocket Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
11,564
Global Rarity:
0.016%
Adjusted Rarity:
0.0%
Chalice, Overflowing
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
13,253
Global Rarity:
0.019%
Adjusted Rarity:
0.0%
Axed Question
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
13,904
Global Rarity:
0.020%
Adjusted Rarity:
0.1%
Unlimited Power
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
14,551
Global Rarity:
0.020%
Adjusted Rarity:
0.1%
Sidearm Smackdown
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
15,029
Global Rarity:
0.021%
Adjusted Rarity:
0.1%
Slapshot
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
15,247
Global Rarity:
0.021%
Adjusted Rarity:
0.1%
Outlaw Diplomacy
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
16,018
Global Rarity:
0.023%
Adjusted Rarity:
0.1%
Unblockable
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
17,025
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Lightning Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
17,406
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Knockout Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
18,009
Global Rarity:
0.025%
Adjusted Rarity:
0.1%
Hadoken
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
20,186
Global Rarity:
0.028%
Adjusted Rarity:
0.1%
Boot to the Head
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
20,797
Global Rarity:
0.029%
Adjusted Rarity:
0.1%
Resonant Lunge
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
21,665
Global Rarity:
0.030%
Adjusted Rarity:
0.1%
Spinning Bird Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
21,666
Global Rarity:
0.030%
Adjusted Rarity:
0.1%
Keyboard Warrior
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
25,803
Global Rarity:
0.036%
Adjusted Rarity:
0.1%
Omni Strike
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
26,602
Global Rarity:
0.037%
Adjusted Rarity:
0.1%
The Spins
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
26,993
Global Rarity:
0.038%
Adjusted Rarity:
0.1%
Aerial Snap Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
28,454
Global Rarity:
0.040%
Adjusted Rarity:
0.1%
Set and Spike
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
30,034
Global Rarity:
0.042%
Adjusted Rarity:
0.1%
From Nowhere
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
34,493
Global Rarity:
0.049%
Adjusted Rarity:
0.1%
Energy Overload
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
36,673
Global Rarity:
0.052%
Adjusted Rarity:
0.1%
Perfect Strike
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
36,681
Global Rarity:
0.052%
Adjusted Rarity:
0.1%
I Am the Boss Now
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
44,704
Global Rarity:
0.063%
Adjusted Rarity:
0.2%
Overhead Heel Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
46,667
Global Rarity:
0.066%
Adjusted Rarity:
0.2%
Up My Sleeve
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
47,523
Global Rarity:
0.067%
Adjusted Rarity:
0.2%
Happy Trails
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
47,724
Global Rarity:
0.067%
Adjusted Rarity:
0.2%
Shuffle and Scat
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
51,885
Global Rarity:
0.073%
Adjusted Rarity:
0.2%
One-Inch Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
52,830
Global Rarity:
0.074%
Adjusted Rarity:
0.2%
Clock Cleaner
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
58,026
Global Rarity:
0.082%
Adjusted Rarity:
0.2%
Whirling Chaos
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
63,622
Global Rarity:
0.090%
Adjusted Rarity:
0.2%
Grand Slam
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
71,547
Global Rarity:
0.101%
Adjusted Rarity:
0.3%
Phalanx Blast
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
73,215
Global Rarity:
0.103%
Adjusted Rarity:
0.3%
Perfect Ten
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
73,502
Global Rarity:
0.103%
Adjusted Rarity:
0.3%
Ding!
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.139%
Adjusted Rarity:
0.4%
Flash Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.153%
Adjusted Rarity:
0.4%
This… Is… TRIALS!
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.154%
Adjusted Rarity:
0.4%
Savage Haymaker
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.187%
Adjusted Rarity:
0.5%
Gladiator's Bladerush
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.199%
Adjusted Rarity:
0.5%
Give 'Em the Chair
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.204%
Adjusted Rarity:
0.5%
All Four Barrels
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.223%
Adjusted Rarity:
0.6%
Birthday Blade
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.227%
Adjusted Rarity:
0.6%
Flood of Anger
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.230%
Adjusted Rarity:
0.6%
Whirlwind
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.297%
Adjusted Rarity:
0.8%
Fist of Fury
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.310%
Adjusted Rarity:
0.8%
Iron Severance
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.314%
Adjusted Rarity:
0.8%
Golden Age Dropkick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.532%
Adjusted Rarity:
1.4%
From Orbit
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass

Global Rarity:
0.598%
Adjusted Rarity:
1.6%
Dead and Buried
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass

Global Rarity:
1.124%
Adjusted Rarity:
3.0%
Through the Heart
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
1.625%
Adjusted Rarity:
4.3%
Arcane Banishment
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.194%
Adjusted Rarity:
5.8%
Written in Stone
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.293%
Adjusted Rarity:
6.0%
Valkyrian Impaler
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.371%
Adjusted Rarity:
6.2%
Stylish Draw
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.418%
Adjusted Rarity:
6.4%
The Kellbreaker
[Finisher] : Finish critically wounded combatants with a skull-smashing head butt.
Source: Season Pass Reward

Global Rarity:
2.458%
Adjusted Rarity:
6.5%
White Whale
[Finisher] : Finish critically wounded opponents.
Source: Season Pass Reward

Global Rarity:
2.621%
Adjusted Rarity:
6.9%
Shield Slam
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.653%
Adjusted Rarity:
7.0%
Swing of the Scythe
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.697%
Adjusted Rarity:
7.1%
Security Breach
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.740%
Adjusted Rarity:
7.2%
Like a Moth to a…
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.874%
Adjusted Rarity:
7.6%
Flintlock Fury
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.929%
Adjusted Rarity:
7.7%
The Final Slice
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.958%
Adjusted Rarity:
7.8%
Silencing Shot
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.021%
Adjusted Rarity:
7.9%
Belgian Flying Kick
[Finisher] : Finish critically wounded combatants.
Source: Earned as a Season Pass reward

Global Rarity:
3.206%
Adjusted Rarity:
8.4%
Revolution Blade
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.219%
Adjusted Rarity:
8.5%
Wake Up!
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.238%
Adjusted Rarity:
8.5%
Censered
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.718%
Adjusted Rarity:
9.8%
Field Work
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
4.003%
Adjusted Rarity:
10.5%
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.