Shuffle and Scat
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
16,724
Global Rarity:
0.035%
Adjusted Rarity:
0.1%
I Am the Boss Now
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
24,235
Global Rarity:
0.051%
Adjusted Rarity:
0.1%
Aerial Snap Kick
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
24,684
Global Rarity:
0.052%
Adjusted Rarity:
0.1%
Set and Spike
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
26,021
Global Rarity:
0.055%
Adjusted Rarity:
0.1%
Energy Overload
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
27,794
Global Rarity:
0.059%
Adjusted Rarity:
0.1%
One-Inch Punch
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
30,264
Global Rarity:
0.064%
Adjusted Rarity:
0.1%
Overhead Heel Crush
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
30,807
Global Rarity:
0.065%
Adjusted Rarity:
0.1%
Happy Trails
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
31,503
Global Rarity:
0.067%
Adjusted Rarity:
0.2%
Clock Cleaner
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
46,414
Global Rarity:
0.098%
Adjusted Rarity:
0.2%
This… Is… TRIALS!
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
50,423
Global Rarity:
0.106%
Adjusted Rarity:
0.2%
Perfect Ten
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
54,138
Global Rarity:
0.114%
Adjusted Rarity:
0.3%
Gladiator's Bladerush
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
62,306
Global Rarity:
0.132%
Adjusted Rarity:
0.3%
Flash Kick
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
64,306
Global Rarity:
0.136%
Adjusted Rarity:
0.3%
Iron Severance
: Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
66,655
Global Rarity:
0.141%
Adjusted Rarity:
0.3%
Fist of Fury
: Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.193%
Adjusted Rarity:
0.4%
Savage Haymaker
: Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.231%
Adjusted Rarity:
0.5%
Whirlwind
: Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.342%
Adjusted Rarity:
0.8%
Golden Age Dropkick
: Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.377%
Adjusted Rarity:
0.9%
Shield Slam
: Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
2.712%
Adjusted Rarity:
6.3%
The Kellbreaker
: Finish critically wounded combatants with a skull-smashing head butt.
Source: Season Pass Reward

Global Rarity:
3.363%
Adjusted Rarity:
7.8%
Valkyrian Impaler
: Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.537%
Adjusted Rarity:
8.2%
Belgian Flying Kick
: Finish critically wounded combatants.
Source: Earned as a Season Pass reward

Global Rarity:
4.054%
Adjusted Rarity:
9.3%
Silencing Shot
: Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
4.509%
Adjusted Rarity:
10.4%
Revolution Blade
: Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
4.834%
Adjusted Rarity:
11.1%
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.13% of the global guardian population.
Global analytics are provided within an hour of real-time.