Knockout Punch

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
11,506

Global Rarity:
0.022%

Adjusted Rarity:
0.1%

Aerial Snap Kick

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
24,728

Global Rarity:
0.047%

Adjusted Rarity:
0.1%

Set and Spike

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
26,077

Global Rarity:
0.050%

Adjusted Rarity:
0.1%

Energy Overload

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
27,827

Global Rarity:
0.053%

Adjusted Rarity:
0.1%

I Am the Boss Now

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
31,587

Global Rarity:
0.060%

Adjusted Rarity:
0.1%

Happy Trails

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
31,670

Global Rarity:
0.060%

Adjusted Rarity:
0.1%

Shuffle and Scat

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
34,945

Global Rarity:
0.067%

Adjusted Rarity:
0.2%

Overhead Heel Crush

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
36,851

Global Rarity:
0.070%

Adjusted Rarity:
0.2%

Grand Slam

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
43,478

Global Rarity:
0.083%

Adjusted Rarity:
0.2%

One-Inch Punch

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
44,149

Global Rarity:
0.084%

Adjusted Rarity:
0.2%

This… Is… TRIALS!

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
50,480

Global Rarity:
0.096%

Adjusted Rarity:
0.2%

Clock Cleaner

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
51,087

Global Rarity:
0.097%

Adjusted Rarity:
0.2%

Perfect Ten

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
54,640

Global Rarity:
0.104%

Adjusted Rarity:
0.2%

Flash Kick

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
77,426

Global Rarity:
0.148%

Adjusted Rarity:
0.4%

Iron Severance

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.173%

Adjusted Rarity:
0.4%

Gladiator's Bladerush

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.183%

Adjusted Rarity:
0.4%

Fist of Fury

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.192%

Adjusted Rarity:
0.5%

Savage Haymaker

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.221%

Adjusted Rarity:
0.5%

Whirlwind

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.346%

Adjusted Rarity:
0.8%

Golden Age Dropkick

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.408%

Adjusted Rarity:
1.0%

The Kellbreaker

[Finisher] : Finish critically wounded combatants with a skull-smashing head butt.

Global Rarity:
3.095%

Adjusted Rarity:
7.4%

Valkyrian Impaler

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.195%

Adjusted Rarity:
7.6%

Shield Slam

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.590%

Adjusted Rarity:
8.6%

Security Breach

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.702%

Adjusted Rarity:
8.8%

Belgian Flying Kick

[Finisher] : Finish critically wounded combatants.

Global Rarity:
3.821%

Adjusted Rarity:
9.1%

Field Work

[Finisher] : Finish critically wounded combatants.

Global Rarity:
4.065%

Adjusted Rarity:
9.7%

Silencing Shot

[Finisher] : Finish critically wounded combatants.

Global Rarity:
4.083%

Adjusted Rarity:
9.8%

Revolution Blade

[Finisher] : Finish critically wounded combatants.

Global Rarity:
4.368%

Adjusted Rarity:
10.4%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.13% of the global guardian population.
Global analytics are provided within an hour of real-time.