Slapshot
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
11,454
Global Rarity:
0.020%
Adjusted Rarity:
0.0%
Sidearm Smackdown
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
14,419
Global Rarity:
0.026%
Adjusted Rarity:
0.1%
Knockout Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
14,707
Global Rarity:
0.026%
Adjusted Rarity:
0.1%
The Spins
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
17,491
Global Rarity:
0.031%
Adjusted Rarity:
0.1%
Aerial Snap Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
25,902
Global Rarity:
0.046%
Adjusted Rarity:
0.1%
Set and Spike
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
30,247
Global Rarity:
0.054%
Adjusted Rarity:
0.1%
Energy Overload
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
30,967
Global Rarity:
0.055%
Adjusted Rarity:
0.1%
All Four Barrels
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
34,570
Global Rarity:
0.062%
Adjusted Rarity:
0.2%
Happy Trails
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
40,520
Global Rarity:
0.073%
Adjusted Rarity:
0.2%
I Am the Boss Now
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
40,785
Global Rarity:
0.073%
Adjusted Rarity:
0.2%
Birthday Blade
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
41,799
Global Rarity:
0.075%
Adjusted Rarity:
0.2%
Overhead Heel Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
42,282
Global Rarity:
0.076%
Adjusted Rarity:
0.2%
Shuffle and Scat
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
43,132
Global Rarity:
0.077%
Adjusted Rarity:
0.2%
Grand Slam
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
43,623
Global Rarity:
0.078%
Adjusted Rarity:
0.2%
One-Inch Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
45,769
Global Rarity:
0.082%
Adjusted Rarity:
0.2%
Clock Cleaner
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
54,733
Global Rarity:
0.098%
Adjusted Rarity:
0.2%
This… Is… TRIALS!
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
61,188
Global Rarity:
0.109%
Adjusted Rarity:
0.3%
Perfect Ten
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
64,390
Global Rarity:
0.115%
Adjusted Rarity:
0.3%
Ding!
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
76,419
Global Rarity:
0.137%
Adjusted Rarity:
0.3%
Iron Severance
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.163%
Adjusted Rarity:
0.4%
Flash Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.164%
Adjusted Rarity:
0.4%
Gladiator's Bladerush
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.177%
Adjusted Rarity:
0.4%
Fist of Fury
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.187%
Adjusted Rarity:
0.5%
Savage Haymaker
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.228%
Adjusted Rarity:
0.6%
Whirlwind
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.363%
Adjusted Rarity:
0.9%
Golden Age Dropkick
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.437%
Adjusted Rarity:
1.1%
Valkyrian Impaler
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.002%
Adjusted Rarity:
7.3%
The Kellbreaker
[Finisher] : Finish critically wounded combatants with a skull-smashing head butt.
Source: Season Pass Reward

Global Rarity:
3.113%
Adjusted Rarity:
7.6%
Shield Slam
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.375%
Adjusted Rarity:
8.2%
Security Breach
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.490%
Adjusted Rarity:
8.5%
Like a Moth to a…
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.582%
Adjusted Rarity:
8.7%
Silencing Shot
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
3.839%
Adjusted Rarity:
9.3%
Belgian Flying Kick
[Finisher] : Finish critically wounded combatants.
Source: Earned as a Season Pass reward

Global Rarity:
4.075%
Adjusted Rarity:
9.9%
Revolution Blade
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
4.104%
Adjusted Rarity:
10.0%
Field Work
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward

Global Rarity:
5.099%
Adjusted Rarity:
12.4%
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.14% of the global guardian population.
Global analytics are provided within an hour of real-time.