Touché
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
422
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Shotput Through The Heart
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
482
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Crossfaded
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
927
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Understood Ending
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,034
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Dink Fast
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,039
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Splashy Surprise
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,130
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Ether Cane Pain
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,159
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Spare Bowl
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,239
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Overrun
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,613
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Cooked
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
2,019
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Gyroscopic Force
Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
2,178
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Boom!
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
2,713
Global Rarity:
0.004%
Adjusted Rarity:
0.0%
Armaments Deployed
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,390
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Stone-Cold Smash
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,494
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Green Thump
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,505
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Served
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,655
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Rain of Arrows
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,955
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Improvised Hammer
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
4,460
Global Rarity:
0.006%
Adjusted Rarity:
0.0%
Colony Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
5,391
Global Rarity:
0.007%
Adjusted Rarity:
0.0%
Power Pitch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
5,693
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Bashing Pumpkins
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
5,758
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Force Damage
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
6,352
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Chill Out
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
6,395
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Fatal Uppercut
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,003
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
Cartwheel Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,084
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
Bigby's Fist
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,705
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
Paracausal Pitch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
8,173
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
No Ammo? No Problem
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
8,975
Global Rarity:
0.012%
Adjusted Rarity:
0.0%
Snow Throw
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
9,028
Global Rarity:
0.012%
Adjusted Rarity:
0.0%
Riot Control
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
9,334
Global Rarity:
0.013%
Adjusted Rarity:
0.0%
Completely Trashed
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
9,392
Global Rarity:
0.013%
Adjusted Rarity:
0.0%
Beam of Light
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
10,146
Global Rarity:
0.014%
Adjusted Rarity:
0.0%
Autonomous Counterstrike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
11,053
Global Rarity:
0.015%
Adjusted Rarity:
0.0%
Rocket Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
11,635
Global Rarity:
0.016%
Adjusted Rarity:
0.0%
Chalice, Overflowing
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
13,263
Global Rarity:
0.018%
Adjusted Rarity:
0.0%
Axed Question
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
13,914
Global Rarity:
0.019%
Adjusted Rarity:
0.1%
Instinctive Archery
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
14,955
Global Rarity:
0.021%
Adjusted Rarity:
0.1%
Sidearm Smackdown
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
15,040
Global Rarity:
0.021%
Adjusted Rarity:
0.1%
Slapshot
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
15,612
Global Rarity:
0.022%
Adjusted Rarity:
0.1%
Unblockable
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
17,041
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Outlaw Diplomacy
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
17,834
Global Rarity:
0.025%
Adjusted Rarity:
0.1%
Knockout Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
18,111
Global Rarity:
0.025%
Adjusted Rarity:
0.1%
Unlimited Power
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
18,120
Global Rarity:
0.025%
Adjusted Rarity:
0.1%
Lightning Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
18,462
Global Rarity:
0.026%
Adjusted Rarity:
0.1%
Hadoken
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
21,335
Global Rarity:
0.030%
Adjusted Rarity:
0.1%
Boot to the Head
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
22,482
Global Rarity:
0.031%
Adjusted Rarity:
0.1%
Spinning Bird Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
23,184
Global Rarity:
0.032%
Adjusted Rarity:
0.1%
Omni Strike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
26,638
Global Rarity:
0.037%
Adjusted Rarity:
0.1%
The Spins
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
27,022
Global Rarity:
0.037%
Adjusted Rarity:
0.1%
Aerial Snap Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
28,474
Global Rarity:
0.039%
Adjusted Rarity:
0.1%
Resonant Lunge
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
28,949
Global Rarity:
0.040%
Adjusted Rarity:
0.1%
Keyboard Warrior
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
29,329
Global Rarity:
0.041%
Adjusted Rarity:
0.1%
Set and Spike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
30,052
Global Rarity:
0.042%
Adjusted Rarity:
0.1%
From Nowhere
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
34,514
Global Rarity:
0.048%
Adjusted Rarity:
0.1%
Perfect Strike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
36,701
Global Rarity:
0.051%
Adjusted Rarity:
0.1%
Energy Overload
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
36,721
Global Rarity:
0.051%
Adjusted Rarity:
0.1%
I Am the Boss Now
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
44,739
Global Rarity:
0.062%
Adjusted Rarity:
0.2%
Overhead Heel Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
46,703
Global Rarity:
0.065%
Adjusted Rarity:
0.2%
Up My Sleeve
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
47,588
Global Rarity:
0.066%
Adjusted Rarity:
0.2%
Happy Trails
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
48,254
Global Rarity:
0.067%
Adjusted Rarity:
0.2%
Shuffle and Scat
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
51,922
Global Rarity:
0.072%
Adjusted Rarity:
0.2%
One-Inch Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
53,252
Global Rarity:
0.074%
Adjusted Rarity:
0.2%
Clock Cleaner
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
58,084
Global Rarity:
0.080%
Adjusted Rarity:
0.2%
Whirling Chaos
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
63,685
Global Rarity:
0.088%
Adjusted Rarity:
0.2%
Grand Slam
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
71,612
Global Rarity:
0.099%
Adjusted Rarity:
0.3%
Perfect Ten
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
74,193
Global Rarity:
0.103%
Adjusted Rarity:
0.3%
Phalanx Blast
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.123%
Adjusted Rarity:
0.3%
Captain's Clash
[Finisher] : Finish critically wounded combatants.
Source: Call to Arms Event
Global Rarity:
0.128%
Adjusted Rarity:
0.3%
Ding!
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.137%
Adjusted Rarity:
0.4%
Flash Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.150%
Adjusted Rarity:
0.4%
This… Is… TRIALS!
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.152%
Adjusted Rarity:
0.4%
Savage Haymaker
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.184%
Adjusted Rarity:
0.5%
Give 'Em the Chair
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.202%
Adjusted Rarity:
0.5%
Gladiator's Bladerush
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.205%
Adjusted Rarity:
0.5%
Birthday Blade
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.248%
Adjusted Rarity:
0.7%
Flood of Anger
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.252%
Adjusted Rarity:
0.7%
All Four Barrels
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.253%
Adjusted Rarity:
0.7%
Whirlwind
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.292%
Adjusted Rarity:
0.8%
Fist of Fury
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.330%
Adjusted Rarity:
0.9%
Iron Severance
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.334%
Adjusted Rarity:
0.9%
Golden Age Dropkick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.548%
Adjusted Rarity:
1.5%
From Orbit
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass
Global Rarity:
0.796%
Adjusted Rarity:
2.1%
Deadly Trap
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass
Global Rarity:
1.170%
Adjusted Rarity:
3.1%
Dead and Buried
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass
Global Rarity:
1.203%
Adjusted Rarity:
3.2%
Through the Heart
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
1.623%
Adjusted Rarity:
4.3%
Arcane Banishment
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.177%
Adjusted Rarity:
5.8%
Written in Stone
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.281%
Adjusted Rarity:
6.0%
Valkyrian Impaler
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.351%
Adjusted Rarity:
6.2%
Stylish Draw
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.393%
Adjusted Rarity:
6.3%
The Kellbreaker
[Finisher] : Finish critically wounded combatants with a skull-smashing head butt.
Source: Season Pass Reward
Global Rarity:
2.435%
Adjusted Rarity:
6.5%
White Whale
[Finisher] : Finish critically wounded opponents.
Source: Season Pass Reward
Global Rarity:
2.597%
Adjusted Rarity:
6.9%
Shield Slam
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.624%
Adjusted Rarity:
7.0%
Swing of the Scythe
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.688%
Adjusted Rarity:
7.1%
Security Breach
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.704%
Adjusted Rarity:
7.2%
Like a Moth to a…
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.840%
Adjusted Rarity:
7.5%
Flintlock Fury
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.897%
Adjusted Rarity:
7.7%
The Final Slice
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.946%
Adjusted Rarity:
7.8%
Silencing Shot
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.994%
Adjusted Rarity:
7.9%
Belgian Flying Kick
[Finisher] : Finish critically wounded combatants.
Source: Earned as a Season Pass reward
Global Rarity:
3.169%
Adjusted Rarity:
8.4%
Revolution Blade
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.176%
Adjusted Rarity:
8.4%
Wake Up!
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.203%
Adjusted Rarity:
8.5%
Censered
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.671%
Adjusted Rarity:
9.7%
Field Work
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.945%
Adjusted Rarity:
10.5%
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.