Shotput Through The Heart
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
446
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Crossfaded
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
811
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Dink Fast
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
928
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Understood Ending
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,029
Global Rarity:
0.001%
Adjusted Rarity:
0.0%
Splashy Surprise
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,128
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Ether Cane Pain
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,140
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Spare Bowl
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
1,237
Global Rarity:
0.002%
Adjusted Rarity:
0.0%
Cooked
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
2,014
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Boom!
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
2,035
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Gyroscopic Force
Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
2,177
Global Rarity:
0.003%
Adjusted Rarity:
0.0%
Green Thump
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,185
Global Rarity:
0.004%
Adjusted Rarity:
0.0%
Armaments Deployed
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,379
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Stone-Cold Smash
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,486
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Served
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,566
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Rain of Arrows
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
3,819
Global Rarity:
0.005%
Adjusted Rarity:
0.0%
Improvised Hammer
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
4,457
Global Rarity:
0.006%
Adjusted Rarity:
0.0%
Colony Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
5,381
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Power Pitch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
5,688
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Bashing Pumpkins
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
5,752
Global Rarity:
0.008%
Adjusted Rarity:
0.0%
Force Damage
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
6,347
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Chill Out
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
6,386
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Cartwheel Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
6,675
Global Rarity:
0.009%
Adjusted Rarity:
0.0%
Fatal Uppercut
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,000
Global Rarity:
0.010%
Adjusted Rarity:
0.0%
Bigby's Fist
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,631
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
Paracausal Pitch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,804
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
Completely Trashed
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
7,943
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
No Ammo? No Problem
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
8,070
Global Rarity:
0.011%
Adjusted Rarity:
0.0%
Beam of Light
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
8,628
Global Rarity:
0.012%
Adjusted Rarity:
0.0%
Riot Control
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
8,957
Global Rarity:
0.013%
Adjusted Rarity:
0.0%
Snow Throw
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
9,017
Global Rarity:
0.013%
Adjusted Rarity:
0.0%
Autonomous Counterstrike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
9,304
Global Rarity:
0.013%
Adjusted Rarity:
0.0%
Rocket Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
11,629
Global Rarity:
0.016%
Adjusted Rarity:
0.0%
Chalice, Overflowing
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
13,257
Global Rarity:
0.019%
Adjusted Rarity:
0.0%
Instinctive Archery
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
13,727
Global Rarity:
0.019%
Adjusted Rarity:
0.1%
Axed Question
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
13,905
Global Rarity:
0.019%
Adjusted Rarity:
0.1%
Sidearm Smackdown
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
15,034
Global Rarity:
0.021%
Adjusted Rarity:
0.1%
Slapshot
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
15,599
Global Rarity:
0.022%
Adjusted Rarity:
0.1%
Unblockable
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
17,031
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Outlaw Diplomacy
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
17,114
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Unlimited Power
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
17,130
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Knockout Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
18,020
Global Rarity:
0.025%
Adjusted Rarity:
0.1%
Lightning Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
18,025
Global Rarity:
0.025%
Adjusted Rarity:
0.1%
Hadoken
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
20,838
Global Rarity:
0.029%
Adjusted Rarity:
0.1%
Boot to the Head
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
21,714
Global Rarity:
0.030%
Adjusted Rarity:
0.1%
Spinning Bird Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
22,565
Global Rarity:
0.031%
Adjusted Rarity:
0.1%
Omni Strike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
26,617
Global Rarity:
0.037%
Adjusted Rarity:
0.1%
The Spins
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
27,006
Global Rarity:
0.038%
Adjusted Rarity:
0.1%
Resonant Lunge
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
27,667
Global Rarity:
0.039%
Adjusted Rarity:
0.1%
Keyboard Warrior
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
27,859
Global Rarity:
0.039%
Adjusted Rarity:
0.1%
Aerial Snap Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
28,460
Global Rarity:
0.040%
Adjusted Rarity:
0.1%
Set and Spike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
30,041
Global Rarity:
0.042%
Adjusted Rarity:
0.1%
From Nowhere
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
34,497
Global Rarity:
0.048%
Adjusted Rarity:
0.1%
Perfect Strike
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
36,687
Global Rarity:
0.051%
Adjusted Rarity:
0.1%
Energy Overload
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
36,694
Global Rarity:
0.051%
Adjusted Rarity:
0.1%
I Am the Boss Now
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
44,722
Global Rarity:
0.062%
Adjusted Rarity:
0.2%
Overhead Heel Crush
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
46,679
Global Rarity:
0.065%
Adjusted Rarity:
0.2%
Up My Sleeve
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
47,558
Global Rarity:
0.066%
Adjusted Rarity:
0.2%
Happy Trails
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
48,229
Global Rarity:
0.067%
Adjusted Rarity:
0.2%
Shuffle and Scat
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
51,901
Global Rarity:
0.072%
Adjusted Rarity:
0.2%
One-Inch Punch
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
53,238
Global Rarity:
0.074%
Adjusted Rarity:
0.2%
Clock Cleaner
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
58,049
Global Rarity:
0.081%
Adjusted Rarity:
0.2%
Whirling Chaos
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
63,643
Global Rarity:
0.089%
Adjusted Rarity:
0.2%
Grand Slam
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
71,568
Global Rarity:
0.100%
Adjusted Rarity:
0.3%
Perfect Ten
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
74,148
Global Rarity:
0.103%
Adjusted Rarity:
0.3%
Phalanx Blast
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.123%
Adjusted Rarity:
0.3%
Captain's Clash
[Finisher] : Finish critically wounded combatants.
Source: Call to Arms Event
Global Rarity:
0.129%
Adjusted Rarity:
0.3%
Ding!
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.138%
Adjusted Rarity:
0.4%
Flash Kick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.152%
Adjusted Rarity:
0.4%
This… Is… TRIALS!
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.153%
Adjusted Rarity:
0.4%
Savage Haymaker
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.185%
Adjusted Rarity:
0.5%
Give 'Em the Chair
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.202%
Adjusted Rarity:
0.5%
Gladiator's Bladerush
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.205%
Adjusted Rarity:
0.5%
Birthday Blade
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.240%
Adjusted Rarity:
0.6%
All Four Barrels
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.243%
Adjusted Rarity:
0.6%
Flood of Anger
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.243%
Adjusted Rarity:
0.6%
Whirlwind
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.295%
Adjusted Rarity:
0.8%
Fist of Fury
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.322%
Adjusted Rarity:
0.9%
Iron Severance
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.326%
Adjusted Rarity:
0.9%
Golden Age Dropkick
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.542%
Adjusted Rarity:
1.4%
From Orbit
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass
Global Rarity:
0.798%
Adjusted Rarity:
2.1%
Deadly Trap
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass
Global Rarity:
0.849%
Adjusted Rarity:
2.2%
Dead and Buried
[Finisher] : Finish critically wounded combatants.
Source: Rewards Pass
Global Rarity:
1.179%
Adjusted Rarity:
3.1%
Through the Heart
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
1.629%
Adjusted Rarity:
4.3%
Arcane Banishment
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.189%
Adjusted Rarity:
5.8%
Written in Stone
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.292%
Adjusted Rarity:
6.1%
Valkyrian Impaler
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.365%
Adjusted Rarity:
6.2%
Stylish Draw
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.410%
Adjusted Rarity:
6.4%
The Kellbreaker
[Finisher] : Finish critically wounded combatants with a skull-smashing head butt.
Source: Season Pass Reward
Global Rarity:
2.451%
Adjusted Rarity:
6.5%
White Whale
[Finisher] : Finish critically wounded opponents.
Source: Season Pass Reward
Global Rarity:
2.614%
Adjusted Rarity:
6.9%
Shield Slam
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.642%
Adjusted Rarity:
7.0%
Swing of the Scythe
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.699%
Adjusted Rarity:
7.1%
Security Breach
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.724%
Adjusted Rarity:
7.2%
Like a Moth to a…
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.860%
Adjusted Rarity:
7.5%
Flintlock Fury
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.915%
Adjusted Rarity:
7.7%
The Final Slice
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
2.957%
Adjusted Rarity:
7.8%
Silencing Shot
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.012%
Adjusted Rarity:
8.0%
Belgian Flying Kick
[Finisher] : Finish critically wounded combatants.
Source: Earned as a Season Pass reward
Global Rarity:
3.190%
Adjusted Rarity:
8.4%
Revolution Blade
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.199%
Adjusted Rarity:
8.4%
Wake Up!
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.226%
Adjusted Rarity:
8.5%
Censered
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.697%
Adjusted Rarity:
9.8%
Field Work
[Finisher] : Finish critically wounded combatants.
Source: Season Pass Reward
Global Rarity:
3.976%
Adjusted Rarity:
10.5%
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.