Rolling Thunder

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
14,537

Global Rarity:
0.022%

Adjusted Rarity:
0.1%

Sharp Aim

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
19,666

Global Rarity:
0.030%

Adjusted Rarity:
0.1%

Skull Crasher

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
21,053

Global Rarity:
0.032%

Adjusted Rarity:
0.1%

Sampling Cutlery

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
22,021

Global Rarity:
0.033%

Adjusted Rarity:
0.1%

Thread the Needle

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
52,865

Global Rarity:
0.080%

Adjusted Rarity:
0.2%

Cross Cut

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
78,245

Global Rarity:
0.118%

Adjusted Rarity:
0.3%

Slice and Dice

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
78,644

Global Rarity:
0.119%

Adjusted Rarity:
0.3%

Crackling Flourish

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.149%

Adjusted Rarity:
0.4%

Whirling Edge

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.160%

Adjusted Rarity:
0.4%

Arctic Edge

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.216%

Adjusted Rarity:
0.6%

Sure Shot

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.537%

Adjusted Rarity:
1.4%

Blade Carnival

[Finisher] : Finish critically wounded combatants.

Global Rarity:
56.115%

Adjusted Rarity:
143.4%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.15% of the global guardian population.
Global analytics are provided within an hour of real-time.