Rolling Thunder
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
17,448
Global Rarity:
0.024%
Adjusted Rarity:
0.1%
Skull Crasher
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
21,109
Global Rarity:
0.029%
Adjusted Rarity:
0.1%
Sharp Aim
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
23,218
Global Rarity:
0.032%
Adjusted Rarity:
0.1%
Thread the Needle
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Total Redeemed:
61,166
Global Rarity:
0.085%
Adjusted Rarity:
0.2%
Arctic Edge
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.202%
Adjusted Rarity:
0.5%
Sure Shot
[Finisher] : Finish critically wounded combatants.
Source: Eververse
Global Rarity:
0.502%
Adjusted Rarity:
1.3%
Blade Carnival
[Finisher] : Finish critically wounded combatants.
Source: Earned while leveling
Global Rarity:
55.818%
Adjusted Rarity:
147.4%
Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.