Electric Slap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
12,596

Global Rarity:
0.018%

Adjusted Rarity:
0.0%

Charged Strike

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
14,336

Global Rarity:
0.020%

Adjusted Rarity:
0.1%

The Best Defense

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
21,560

Global Rarity:
0.030%

Adjusted Rarity:
0.1%

Ricochet Disc

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
24,155

Global Rarity:
0.034%

Adjusted Rarity:
0.1%

Top Rope

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
28,809

Global Rarity:
0.040%

Adjusted Rarity:
0.1%

Seismic Slam

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
34,453

Global Rarity:
0.048%

Adjusted Rarity:
0.1%

Thunderclap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
57,322

Global Rarity:
0.080%

Adjusted Rarity:
0.2%

Fracturing Slam

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
57,371

Global Rarity:
0.080%

Adjusted Rarity:
0.2%

Perfect Catch

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
61,768

Global Rarity:
0.086%

Adjusted Rarity:
0.2%

Bulwark Hurl

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
72,126

Global Rarity:
0.100%

Adjusted Rarity:
0.3%

Nail on the Head

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.164%

Adjusted Rarity:
0.4%

The Focused Fist

[Finisher] : Finish critically wounded combatants.

Global Rarity:
39.402%

Adjusted Rarity:
104.2%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.