Electric Slap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
12,605

Global Rarity:
0.017%

Adjusted Rarity:
0.0%

Charged Strike

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
14,347

Global Rarity:
0.020%

Adjusted Rarity:
0.1%

The Best Defense

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
21,576

Global Rarity:
0.030%

Adjusted Rarity:
0.1%

Ricochet Disc

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
24,175

Global Rarity:
0.033%

Adjusted Rarity:
0.1%

Top Rope

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
28,826

Global Rarity:
0.040%

Adjusted Rarity:
0.1%

Seismic Slam

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
34,478

Global Rarity:
0.048%

Adjusted Rarity:
0.1%

Thunderclap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
57,345

Global Rarity:
0.079%

Adjusted Rarity:
0.2%

Fracturing Slam

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
57,403

Global Rarity:
0.079%

Adjusted Rarity:
0.2%

Perfect Catch

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
61,794

Global Rarity:
0.085%

Adjusted Rarity:
0.2%

Bulwark Hurl

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
72,152

Global Rarity:
0.100%

Adjusted Rarity:
0.3%

Nail on the Head

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.163%

Adjusted Rarity:
0.4%

The Focused Fist

[Finisher] : Finish critically wounded combatants.

Global Rarity:
39.394%

Adjusted Rarity:
104.5%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.