Conductive Channel

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
16,058

Global Rarity:
0.023%

Adjusted Rarity:
0.1%

Occult Orb

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
17,937

Global Rarity:
0.026%

Adjusted Rarity:
0.1%

Gossamer Volley

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
28,094

Global Rarity:
0.041%

Adjusted Rarity:
0.1%

Ionic Spear

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
36,268

Global Rarity:
0.053%

Adjusted Rarity:
0.1%

Big Ball of Nothing

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
42,651

Global Rarity:
0.062%

Adjusted Rarity:
0.2%

Solar Snap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
45,915

Global Rarity:
0.067%

Adjusted Rarity:
0.2%

By My Blade

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
56,095

Global Rarity:
0.082%

Adjusted Rarity:
0.2%

Shatterpierce

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
72,870

Global Rarity:
0.106%

Adjusted Rarity:
0.3%

Stormbreaker

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.117%

Adjusted Rarity:
0.3%

Nova Pulse

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.146%

Adjusted Rarity:
0.4%

En Garde

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.290%

Adjusted Rarity:
0.8%

Palm of Wen Jie

[Finisher] : Finish critically wounded combatants.

Global Rarity:
44.340%

Adjusted Rarity:
114.7%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.