Occult Orb
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
15,548
Global Rarity:
0.028%
Adjusted Rarity:
0.1%
Ionic Spear
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
26,176
Global Rarity:
0.047%
Adjusted Rarity:
0.1%
Big Ball of Nothing
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
28,315
Global Rarity:
0.051%
Adjusted Rarity:
0.1%
By My Blade
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
42,248
Global Rarity:
0.076%
Adjusted Rarity:
0.2%
Shatterpierce
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
63,729
Global Rarity:
0.114%
Adjusted Rarity:
0.3%
Stormbreaker
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Total Redeemed:
71,239
Global Rarity:
0.127%
Adjusted Rarity:
0.3%
Nova Pulse
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.153%
Adjusted Rarity:
0.4%
En Garde
[Finisher] : Finish critically wounded combatants.
Source: Eververse

Global Rarity:
0.274%
Adjusted Rarity:
0.7%
Palm of Wen Jie
[Finisher] : Finish critically wounded combatants.
Source: Earned while leveling

Global Rarity:
43.984%
Adjusted Rarity:
107.0%
Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.14% of the global guardian population.
Global analytics are provided within an hour of real-time.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.14% of the global guardian population.
Global analytics are provided within an hour of real-time.