Conductive Channel

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
16,775

Global Rarity:
0.024%

Adjusted Rarity:
0.1%

Occult Orb

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
17,949

Global Rarity:
0.026%

Adjusted Rarity:
0.1%

Gossamer Volley

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
28,835

Global Rarity:
0.041%

Adjusted Rarity:
0.1%

Ionic Spear

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
36,854

Global Rarity:
0.053%

Adjusted Rarity:
0.1%

Big Ball of Nothing

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
42,683

Global Rarity:
0.061%

Adjusted Rarity:
0.2%

Solar Snap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
46,872

Global Rarity:
0.067%

Adjusted Rarity:
0.2%

By My Blade

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
56,109

Global Rarity:
0.081%

Adjusted Rarity:
0.2%

Shatterpierce

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
72,906

Global Rarity:
0.105%

Adjusted Rarity:
0.3%

Stormbreaker

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.115%

Adjusted Rarity:
0.3%

Nova Pulse

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.143%

Adjusted Rarity:
0.4%

En Garde

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.285%

Adjusted Rarity:
0.7%

Palm of Wen Jie

[Finisher] : Finish critically wounded combatants.

Global Rarity:
44.318%

Adjusted Rarity:
115.5%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.