Conductive Channel

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
16,168

Global Rarity:
0.024%

Adjusted Rarity:
0.1%

Occult Orb

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
17,940

Global Rarity:
0.026%

Adjusted Rarity:
0.1%

Gossamer Volley

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
28,216

Global Rarity:
0.041%

Adjusted Rarity:
0.1%

Ionic Spear

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
36,366

Global Rarity:
0.053%

Adjusted Rarity:
0.1%

Big Ball of Nothing

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
42,658

Global Rarity:
0.062%

Adjusted Rarity:
0.2%

Solar Snap

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
46,107

Global Rarity:
0.067%

Adjusted Rarity:
0.2%

By My Blade

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
56,102

Global Rarity:
0.082%

Adjusted Rarity:
0.2%

Shatterpierce

[Finisher] : Finish critically wounded combatants.

Total Redeemed:
72,879

Global Rarity:
0.106%

Adjusted Rarity:
0.3%

Stormbreaker

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.117%

Adjusted Rarity:
0.3%

Nova Pulse

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.145%

Adjusted Rarity:
0.4%

En Garde

[Finisher] : Finish critically wounded combatants.

Global Rarity:
0.289%

Adjusted Rarity:
0.7%

Palm of Wen Jie

[Finisher] : Finish critically wounded combatants.

Global Rarity:
44.341%

Adjusted Rarity:
114.8%

Global Rarity is compared to the global guardian population.
Adjusted Rarity is compared to guardians with over 10 hours of playtime.
Global analytics are provided for all guardians across all platforms excluding those who disabled show my progression on Bungie's privacy page.
Private guardians make up 0.16% of the global guardian population.
Global analytics are provided within an hour of real-time.